the modelling process, showing how I modelled half the chair the mirrored and joined the typology
an example of my texture applied over my uv map, keeping the direction of the wood grain going in the direction I want
above is the normal and specular maps that i created and used on the main seat of the chair
the final Lcw chair uv mapped, and with a normal and a specular map trying to increase realism as much as possible.






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