Thursday, June 5, 2014

screen grab bonanza!

 initial sculpt I ad created over 2 weeks in the mid semester break

 detailing up the body
 testing different ways to construct believable clothing
 polygroups and panel loops

 using extract to create clothing and armour
 more fabric testing
 after talking to some 4 yrs i detailed up the model considerably
 more idea testing

 constructing clothing, it felt a lot more like a Viking or thief so I started heading in that direction

 Braids and hair sculpting

 i posted this model on face book and asked for some feed back and harsh crits, after this jared linked me this http://www.believerdeceiver.com/portfolio/3d-works-professional/ which lead me on a completely new path one more fitting with my original concept but one where i had to learn a lot of new techniques
 after alot of trial and error and tutorials i started to figure out fibermesh and control it (as much as you can)

 creating the armour in zbrush by constructing it poly by poly then dividing, this gave me control over where i wanted the armour to go but at the same time kept my poly count reasonable at the same time






 using all the above methods i got to this point i was pretty happy but neglected to think about functionality and details as to hoe it was all held together which came back to get me after posing

PolyPainting

 base coat
 placing in an underpainting showing which would just add depth and realism to the skin then breaking it up with a vein alpha to it wasnt solid colours and would give me veins in the final
 same thing but back
 now a few layers of skin colour go on, revealing the magic of the underpainting process
 the face showing how the blue on the jaw a few pics back now gives the hint of hair follicles under the skin
 final skin paint

 painting the armor
 painting the eyes

 adding a leather texture
 uvmapping in zbrush and my model at its lowest sub div
 goz to maya
 all goz to maya
 setup machine
 posing
 pose back in zbrush placing the armour back in the right spots, i had to go back to zbrush as this is where the lack of functionality of the armour as becoming clear
 remaking armour that would actually work
 fibermesh again............

 this took a long time but i bade straps that actually made sense and wrapped around the rings to add belevability
 this time i used photo textures and placed them on the leather and wood on his arm, even a copper one for the ringsand cape to give a much better affect than the previous time i did it when it was just with default zbrush textures
final posed the fingers and added light caps

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